Sep 17, 2007, 11:45 AM // 11:45
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#181
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Quote:
Originally Posted by red orc
This is not a smart thread.
100 people telling this guy that he should improve and he complain that the game is too hard. lol.
I remember one of the last missions in factions when I run my warrior and he was useless. It was the dragon killing with the eges, i dont remeber the name of the mission. I ended up using henches and heros with my warriror with a bow serving as interrupter, dealing no damage what so ever, cause I could not reach the bastard.
So use your sin as support character and let the other party member do the killing.
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Life is just like that.
It is as much their duty to tell me to get better (while totally glossing over how) as it is mine to complain about the scewed mechanics (which, incidentally, only totally mess up very certain character types).
You're talking about Unwaking Waters.... right? Fight against Kuunavang?
I finished that with henchies the very first time (before heroes came along).
Thing is.... I didn't bother attacking Kuunavang myself early on. I just attacked the Afflicted that came near... and the henchies dealt with Kuuny. I got to shine right at the end though.... so it all worked out well enough.
All in all, it isn't the same situation. I didn't feel totally useless in Unwaking Waters. I had something to do. Shards of Orr on the other hand has no use for a physical attacker.
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Sep 17, 2007, 11:56 AM // 11:56
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#182
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Clan of Elders
Profession: R/Mo
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well he does have a bit of a point here. I know the area he is talking about and do agree there are too many with the blinding ability there. As a ranger, blinding can be devistating so the blind on blind off is extremely annoying. But the problem is not that they blind ..the problem lies in that there are too many of the same type grouped together.
The way the monsters in the game are setup is that all of a certain type use the same skills/spells. Thats why we have different kinds of krait, grawl, charr, etc. In some areas of all three campains and the expansion..they have too many of the same type grouped together.
With EoTN , I have found myself having to carry condition removers for the first time which caused me to rethink my toolbar since I refuse to go anywhere without my tanking pet. Yes i am still one of those rangers whom use their pets constantly. She oftentimes outlasts the hero tanks LOL.
Anyhow, the issue really isnt caused by the use of blidnign spells by npc...its that anet could have balanced the mobs a bit better.
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Sep 17, 2007, 12:06 PM // 12:06
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#183
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Quote:
Originally Posted by Ruby Lightheart
Anyhow, the issue really isnt caused by the use of blidnign spells by npc...its that anet could have balanced the mobs a bit better.
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QFT (except for the typo)
Thankyou.
That is exactly right.
And might I note that despite having a lot of blinding power and persisting power.... the undead mobs don't actually pose that much of a threat damage-wise. They're just a one-trick circus.
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Sep 17, 2007, 12:22 PM // 12:22
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#184
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Forge Runner
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Regarding your other thread that people shall not make fun of you when you post another "mob x is too hard" thread:
You of course deserve some respect, but not to the point that people have to agree with your nonsense. You seem to be such an underwhelming player that you should stop thinking of yourself as the measure of GW balancing.
Especially if the dungeon quest you are referring to has the red MASTER tag attached. Right now you called it a badly designed one-trick circus - that unfortunately still turns out to be too much for you.
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Sep 17, 2007, 12:29 PM // 12:29
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#185
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Hall Hero
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Like I said, I liked this area because it really got me thinking about what else I could do (this is from a bold and true warrior here.) I thought "aight, so I'm gonna be blinded 90% here, what can I do", looked at some skills I could use that I could take in place, and rolled with it. I went as some shouting, disrupting menace, knocking guys down with "You move like a Dwarf", and DWing guys with "Finish Him". I also took Disrupting Dagger with me, and things went pretty smoothly.
All in all, I really liked this area because it got me thinking about what else I could bring to the table as a party member.
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Sep 17, 2007, 12:43 PM // 12:43
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#186
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Er... don't all the dungeons have the big red MASTER tag on them...?
And master means nothing. Ever done DoA? Thats a master quest. So is completing the Troubled Keeper quest (that is a true master quest and is a MAJOR pita to beat, but damn is it satisfying...). Then theres the Cipher quests... that are a complete joke, the final 1 of those is a master quest if i recall.
Like i said, master quest means nothing.
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Sep 17, 2007, 12:48 PM // 12:48
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#187
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Forge Runner
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Light of Deldrimor is also a firstclass skill in there if you're a melee guy. Huge AoE (holy) damage against the wizards in paper armor, who rush up to you, for just 5 energy. The hidden treasures are a nice side benefit. We decided our warrior should carry it down there, if anyone, and we didn't regret it.
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Sep 17, 2007, 01:00 PM // 13:00
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#188
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Forge Runner
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Quote:
Originally Posted by Evilsod
Er... don't all the dungeons have the big red MASTER tag on them...?
(...)
Like i said, master quest means nothing.
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From the 18 dungeons, only Orr and Slavers' Exile have the master quest tag. Maybe Kathandrax, too. Hmm.. maybe Frostmaw, too. Yes, it does not mean much usually.
But then I would not wonder and cry overly much if I have serious difficulties with something and it is labeled a "Master" quest.
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Sep 17, 2007, 01:26 PM // 13:26
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#189
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cool story bro
Join Date: Apr 2006
Location: Mililani
Guild: yumy
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This thread is mildly epic. You (SotiCoto) whine about failing at PvE, people tell you ways they've beaten it (easily, no less), and you tell them they're wrong on every count? Either you have never tried their suggestions, are really bad at the game, or are a huge troll.
It's low-end PvE. It isn't challenging, it barely requires a brain. I c-spaced my way through it on an ele and while reading forums/irc,how on earth are you not doing it better while actually trying? Next time someone says bring one RC monk, actually bring an RC monk. Next time says bring a single draw, bring a draw. Amazing that people are doing it better than you and you ignore them :/
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Sep 17, 2007, 01:31 PM // 13:31
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#190
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Ascalonian Squire
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Try Shadow Form, Unsean Fury or Spell Breaker (on a monk), for exemple.
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Sep 17, 2007, 01:39 PM // 13:39
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#191
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Krytan Explorer
Join Date: Aug 2007
Profession: N/
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Bring an MM... who cares if minions are blind...
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Sep 17, 2007, 01:42 PM // 13:42
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#192
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by Auron of Neon
It's low-end PvE. It isn't challenging, it barely requires a brain. I c-spaced my way through it on an ele and while reading forums/irc,how on earth are you not doing it better while actually trying? Next time someone says bring one RC monk, actually bring an RC monk. Next time says bring a single draw, bring a draw. Amazing that people are doing it better than you and you ignore them :/
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You see thats where people stop caring what your saying. Go flash your e-peen somewhere else and stop been a prick.
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Sep 17, 2007, 02:15 PM // 14:15
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#193
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Quote:
Originally Posted by Longasc
Especially if the dungeon quest you are referring to has the red MASTER tag attached. Right now you called it a badly designed one-trick circus - that unfortunately still turns out to be too much for you.
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Perhaps you didn't get the memo..... but I got through Shards of Orr yesterday. PuG'ed it.
And yes, it is a one-trick circus. If I took a full team of Air / Earth elementalist blind-spammers everywhere with the odd monk thrown in or whatnot .... I doubt I'd get very far. I would however be able to play a downright annoying war of attrition with most enemies I came across, and if they had the capacity to be annoyed then they would be.
Who knows... if there were poison vents that only damaged THEM around.... then it might actually be effective at removing them. Not to mention if I had a team of 12 to 14 rather than just 8.
Now... where did I see such a thing?
Quote:
Originally Posted by Bryant Again
All in all, I really liked this area because it got me thinking about what else I could bring to the table as a party member.
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I brought my Elite Skill Hunter titles to the table. The party didn't have an SV necro.... I became an SV necro, which was a hell of a lot more useful than flailing with daggers.
In any case... it was as much a matter of party build as it was personal build.
Quote:
Originally Posted by Longasc
But then I would not wonder and cry overly much if I have serious difficulties with something and it is labeled a "Master" quest.
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Secret Lair of the Snowmen makes the "Master" label a joke.
Quote:
Originally Posted by Auron of Neon
This thread is mildly epic. You (SotiCoto) whine about failing at PvE, people tell you ways they've beaten it (easily, no less), and you tell them they're wrong on every count? Either you have never tried their suggestions, are really bad at the game, or are a huge troll.
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Correction: People tell me they have beaten it. If I'm lucky they drop slight hints as to the how of it, but mostly JUST.... that they have beaten it... and then clutter it all up with telling me that it is easy.
THAT.... is not helpful, and I tell them it isn't helpful.... which isn't the same as telling them they're wrong. I save the judgements of WRONG for those who tell me to do things I've already tried and which didn't make a shred of difference.
Are we clear now, slow one?
Quote:
It's low-end PvE. It isn't challenging, it barely requires a brain. I c-spaced my way through it on an ele and while reading forums/irc,how on earth are you not doing it better while actually trying?
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I seriously expect you're negating the key details there... or else simply bullsh!tting. In any case, I couldn't care less what you claim you did. Take your false objectivity and shove it.
Quote:
Next time someone says bring one RC monk, actually bring an RC monk. Next time says bring a single draw, bring a draw. Amazing that people are doing it better than you and you ignore them :/
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How many times must I make this clear? The very first time I went into the Shards of Orr, not even knowing what was in there, I had an RC monk with me. That is how I know it doesn't work. I've never had LESS than an RC monk in there with me, so I don't even know how much more awkward it could get. And yes... the other two monks (the henchies) had their own condition removal as well. Add onto that Hayda with Anthem of Purification and Morgahn with "Its just a flesh wound!" .... and I'm STILL blinded.... and it becomes a freakin' joke.
In case whatever brain you ever had dribbled in a bloody mess out of your ear long ago, I will repeat the key point here: Shards of Orr is an anti-melee dungeon. It is NOT impressive to manage it with a freakin Elementalist! Of course they're going to do better than me. But just because they've never had blind inconvenience them (since they can still cast spells), they seem to think that a little condition removal will stop a front line melee character being blinded CONSTANTLY.
I just learnt that being a front line melee character wasn't going to work down there (and that certain parts of the place make herohench flagging REALLY awkward).
Quote:
Originally Posted by R!ghteous Ind!gnation
Bring an MM... who cares if minions are blind...
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Given that I had to exit back into Gadd's Encampment at least once to swap Well of Blood for another spell due to lack of sufficient corpses to make it worthwhile.....
Well... I just don't reckon you thought your cunning plan through....
Last edited by SotiCoto; Sep 17, 2007 at 02:17 PM // 14:17..
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Sep 17, 2007, 02:28 PM // 14:28
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#195
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Quote:
Originally Posted by flclempire
I agree, Shards of Orr needs some serious re-doing. Constant blinds and knockdown spam, its just not fun. Its almost impossible to do that dungeon with just henchies and heroes because they are too stupid to follow my simple ping commands to kill the monks. I ended up getting to 60dp and had to resort to suicide strikes against the monks that are in every group.
Then I finally got to the boss...and his desc chants or FoC killed my entire group with 1 hit....and I had no consumables to remove dp The only upside was that the archers were glitched. When they respawned, they respawned with no weapons and could only spam throw dirt XD. Long (and boring as ****)story short, I got him to about 1/2 hp and didn't feel like spending 3 hours trying to get in 20 dmg to his soul b4 he killed every1 with 1 attack. Its like they are sabotaging their own game :0
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...... Knockdown?
... Oh yeah... I guess they were doing that. Didn't really notice... ^_^;;
Honestly, the knockdown wasn't even frequent enough to cause me any issues. Just the blind really.
But I do agree that making them drag out a fight for absolutely ages is possibly the most annoying thing they could do.... If they're going to kill us then at least have 'em get on with it a bit quicker.
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Sep 17, 2007, 02:38 PM // 14:38
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#196
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Frost Gate Guardian
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Errmmm, you have tried moving OUT of eruption right?
Yeah that aoe skill that blinds for 5 seconds every second.....
Alternatively tank it, all you need is prot spirit and shield of absorbtion, and you should eb abel to tanke the entire dungeons fast.
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Sep 17, 2007, 02:44 PM // 14:44
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#197
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Academy Page
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Quote:
Originally Posted by SotiCoto
...... Knockdown?
... Oh yeah... I guess they were doing that. Didn't really notice... ^_^;;
Honestly, the knockdown wasn't even frequent enough to cause me any issues. Just the blind really.
But I do agree that making them drag out a fight for absolutely ages is possibly the most annoying thing they could do.... If they're going to kill us then at least have 'em get on with it a bit quicker.
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Yeah, each group usually has 3 wizards (some have up to 6!) And I die from 2 aftershocks after being shocked, with no dp... If a monk isn't rescuing me that is, which they never do XD
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Sep 17, 2007, 02:52 PM // 14:52
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#198
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Forge Runner
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Quote:
Originally Posted by flclempire
Yeah, each group usually has 3 wizards (some have up to 6!) And I die from 2 aftershocks after being shocked, with no dp... If a monk isn't rescuing me that is, which they never do XD
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One tactic I started using since hardmode is to micromanage a prot monk hero to pre-prot me before rushing in solo to draw aggro. (When hero/henching, obviously.) Works wonders in Shards as well.
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Sep 17, 2007, 02:58 PM // 14:58
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#199
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by SotiCoto
Quote:
Originally Posted by R!ghteous Ind!gnation
Bring an MM... who cares if minions are blind...
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Given that I had to exit back into Gadd's Encampment at least once to swap Well of Blood for another spell due to lack of sufficient corpses to make it worthwhile.....
Well... I just don't reckon you thought your cunning plan through....
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Let's not forget the fact that, if the minions are blind, what's the point in using an MM anyway if none of his beasties can do any damage...even if there were enough corpses.
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Sep 17, 2007, 05:02 PM // 17:02
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#200
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Celestial Beaver
Let's not forget the fact that, if the minions are blind, what's the point in using an MM anyway if none of his beasties can do any damage...even if there were enough corpses.
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Even if the minions are blind, an MM with death nova would probably do more damage than SotiCoto himself, until he learns to play.
Last edited by Arkantos; Sep 17, 2007 at 05:22 PM // 17:22..
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